A GAMIFIED KNOWLEDGE REINFORCER
WHY QUIZGAME?
- Unique "MEANINGFUL GAMIFICATION MECHANICS"
- VOLUNTARY ENGAGEMENT to training
- RECALL and RETENTION of knowledge with fun
- PRACTICAL to re-focus & practice the knowledge
- Flexible learning conditions with option to run on MOBILE DEVICES
- MOTIVATION with excitement and competition
- COMPACT solution for big volume of employees in various locations
- Data analysis based on 85 METRICS
GAMIFICATION MODES

GAMES
Having a variety of "games" motivates and encourages employees to go over more questions and spend more time on the training material.

QUARANTINE
This mode has a stock-market-like structure. The previously incorrectly answered questions give more points depending on how many times they were incorrectly answered.

DUEL
Duel is an exciting game mode that allows players to challenge their opponent or friend by taking the same quiz. For some reason, people loved the idea of challenging to their bosses…

GROUP TRIVIA
A gamification mode to heat up the classroom and boost knowledge retention after in-class training. Players are exposed to the same quiz, same questions, at the same time.
SOME OF +40 QUIZGAMERS

HOW TO USE QUIZGAME
EASY & EFFECTIVE!

THE MOST POPULAR GAMES

TIC TOC
Kitty will jump from roof to roof with each correct answer.

PRISON BREAK
You have a chance to escape from prison.

DO OR DIE
You cannot choose an option you previously revealed.

THE BIG ESCAPE
You have to move forward before the wild dog escapes its chains.
SOME FUN FACTS ABOUT QUIZGAME
CORPORATE CLIENTS
QUIZGAMERS
USE IT ON MOBILE DEVICES
SAY IT'S ADDICTIVE
WHAT CHANGED WHEN USING QUIZGAME
CASE STUDIES

GARANTİ PENSION CASE STUDY
Company Analysis: Garanti Pension is a leading insurance company established in 1992, specialized in retirement insurance services.Problem Analysis: To increase voluntary participation in the trainings, efficiently transfer intensive knowledge to employees and increase the durability of knowledge delivered in vocational trainings.
Solution: QuizGame
Results:

TURK TELEKOM CASE STUDY
Company Analysis: Turk Telekom International is a leading telecommunication operator in the CEE region.Problem Analysis: Helping employees embrace the different organizational and cultural values during acquisition and merge of three companies (Avea, TTNet & Turk Telekom)
Solution: QuizGame
Measurable Results:

YUM! BRANDS CASE STUDY
Company Analysis: Yum! Brands is one of the world’s largest fast food chains. The company owns such brands as KFC, Pizza Hut, and Taco Bell.Problem Analysis: Retention of knowledge in standards training.
Solution: QuizGame
Results:
THE QUIZGAME EXPERIENCE
GAME DEMO
If you would like to learn more about QuizGame and see it for yourself, please click the Free Trial button.
REQUESTS, SUGGESTIONS OR COMPLAINTS
CONTACT US
USA
Email: info@pixofun.com
Address: 415 Jackson St, Suite B San Francisco, CA 94111
EUROPE
Email: info@pixofun.com
Address: METU Technopolis, Galyum 2-3, Ankara, 06800
Phone: +90 (312) 265 0440