A GAMIFIED KNOWLEDGE REINFORCER

WHY QUIZGAME?


 

QuizGame is a corporate training tool that provides retention and reinforcement of knowledge with entertainment. It integrates gamification mechanics with learning techniques, which eventually makes it easier for employees to focus, practice and retain the training knowledge.
The primary purpose of QuizGame is to strengthen previously learned knowledge in a fun manner. It creates motivation and voluntary engagement in training with excitement and competition. Moveover, it enables the employers to measure the training results via admin panels and data analysis based on 85 metrics.

 

GAME MODES

Challenge

CHALLENGES

Having a variety of "challenges" motivates and encourages employees to go over more questions and spend more time on the training material.

Quarantine

QUARANTINE

This mode has a stock-market-like structure. The previously incorrectly answered questions give more points depending on how many times they were incorrectly answered.

Deul

DUEL

Duel is an exciting game mode that allows players to challenge their opponent or friend by taking the same quiz. For some reason, people loved the idea of challenging to their bosses…

party

GROUP TRIVIA

A game mode to heat up the classroom and boost knowledge retention after in-class training. Players are exposed to the same quiz, same questions, at the same time.

QUIZGAMERS




THE MOST POPULAR CHALLENGES AMONG QUIZGAMERS

TicToc

TIC TOC

Kitty will jump from roof to roof with each correct answer. Reach the target combo.

PrisonBreak

PRISON BREAK

You have a chance to escape from prison. If you don’t get caught by the surveillance lights, you can escape through the hole in the wall. Give the correct answer, collect the lifelines and move!

DoOrDie

DO OR DIE

The answers are hidden. If you think that the answer you revealed is correct, answer the question. You cannot choose the previously revealed answers.

BigEscape

THE BIG ESCAPE

You have to move forward before the wild dog escapes its chains. After the dog breaks loose, run without looking back!

A FRESH APPROACH TO CORPORATE LEARNING




SOME FUN FACTS ABOUT QUIZGAME

40+

CORPORATE CLIENTS

250000+

QUIZGAMERS

82%

USE IT ON MOBILE DEVICES

91%

SAY IT'S ADDICTIVE



NOT OUR WORDS, BUT THEIRS:

TESTIMONIALS


testimonialVideothumb
Damon Stanley, Senior Operations & REX Manager
YUM! Brands



WHAT CHANGED WHEN USING QUIZGAME

CASE STUDIES


GARANTİ PENSION CASE STUDY

Company Analysis: Garanti Pension is a leading insurance company established in 1992, specialized in retirement insurance services.

Problem Analysis: To increase voluntary participation in the trainings, efficiently transfer intensive knowledge to employees and increase the durability of knowledge delivered in vocational trainings.

Solution: QuizGame

Results:
  • Greatly reduced training costs
  • Around two times higher participation in trainings in comparison to other companies (25-30% to 52.76%).
  • Reinforcement and greatly increased durability of knowledge (incorrect answers decreased 77.77%). .
  • TURK TELEKOM CASE STUDY

    Company Analysis: Turk Telekom International is a leading telecommunication operator in the CEE region.

    Problem Analysis: Helping employees embrace the different organizational and cultural values during acquisition and merge of three companies (Avea, TTNet & Turk Telekom)

    Solution: QuizGame

    Measurable Results:
  • 33.95% decrease in incorrectly answered questions within 1 week
  • 30-35% increase in voluntary participation to training

  • YUM! BRANDS CASE STUDY

    Company Analysis: Yum! Brands is one of the world’s largest fast food chains. The company owns such brands as KFC, Pizza Hut, and Taco Bell.

    Problem Analysis: Retention of knowledge in standards training.

    Solution: QuizGame

    Results:
  • 10% decrease in customer complaint rates within 4 months!
  • Measurable training results in only 2 weeks


  • REQUESTS, SUGGESTIONS OR COMPLAINTS

    CONTACT US


    Demo accounts will be created according to the order of request.