A GAMIFIED KNOWLEDGE REINFORCER

WHY QUIZGAME?


Rather than a digital Q&A platform, QuizGame is a training tool that introduces excitement and entertainment to your training questions. It integrates gamification mechanics with learning techniques, which eventually makes it easier for employees to focus and retain the training knowledge.

With Millennials dominating the corporate world, old school training methods are now out of use. QuizGame encourages its players to engage with training materials voluntarily while allowing them to receive recognition and feedback for their efforts.

The primary purpose of QuizGame is to strengthen previously learned knowledge in a fun manner.

Challenge

CHALLENGES

Having a variety of challenges motivates and encourages employees to go over more questions and spend more time on the training material.

Quarantine

QUARANTINE

It has a stock-market-like structure. The incorrectly answered questions give more points depending on how many times they were incorrectly answered.

Deul

DUEL

Duel is an exciting game mode that allows players to challenge their opponent or friend by taking the same quiz. For some reason, people loved the idea of challenging to their bosses…

party

GROUP TRIVIA

A game mode to heat up the classroom and boost knowledge retention after in-class training. Players are exposed to the same quiz, same questions, at the same time.

QUIZGAMERS




INTERNATIONAL

AWARDS




THE MOST POPULAR CHALLENGES AMONG QUIZGAMERS

CHALLENGES


TicToc

TIC TOC

Kitty will jump from roof to roof with each correct answer. Reach the target combo.

PrisonBreak

PRISON BREAK

You have a chance to escape from prison. If you don’t get caught by the surveillance lights, you can escape through the hole in the wall. Give the correct answer, collect the lifelines and move!

DoOrDie

DO OR DIE

The answers are hidden. If you think that the answer you revealed is correct, answer the question. You cannot choose the previously revealed answers.

BigEscape

THE BIG ESCAPE

You have to move forward before the wild dog escapes its chains. After the dog breaks loose, run without looking back!

A FRESH APPROACH TO CORPORATE LEARNING




SOME FUN FACTS ABOUT QUIZGAME

30+

CORPORATE CLIENTS

250000+

QUIZGAMERS

706346

DUEL REQUESTS WERE SENT

91%

SAY IT'S ADDICTIVE



NOT OUR WORDS, BUT THEIRS:

TESTIMONIALS


testimonialVideothumb
Damon Stanley, Senior Operations & REX Manager
YUM! Brands

  • We wanted to create more entertaining in-class trainings and then we met QuizGame. Measuring our employees’ knowledge, creating a competitive environment and managing everything in a fun manner was very enjoyable. Next year, we are going to utilize QuizGame again for continuing our trainings and for refreshing and reinforcing prior knowledge.
    Pırıl Özdıraz Orhan, Commercial Training & Development
    Philip Morris International
  • We thought of QuizGame while we were looking for an alternative to the classic exam and ways for creating competition and entertainment. We increased our company’s gamification scope with QuizGame that can be reached both through the web and through mobile platforms. We enhanced the users’ motivation through different question formats, duels and repetition and contributed to their progress in learning.
    Ümit Evren Demirer, Deniz Academy Education and Development Technologies
    Deniz Bank
  • QuizGame is a tool that transforms learning into play and facilitates competition and increases the durability of knowledge. Our employees loved QuizGame and responded with a lot of attention. What makes QuizGame unique is its user friendliness and feasibility and its ability to report user progress is a huge advantage. We will continue to utilize QuizGame for our future contests.
    Nur Sayın, Ziraat Bank Training Technologies
    Ziraat Bank
  • How Do You Ensure Retention? The academic trainings we organized for our employees were all beneficial; however, the question is how do you ensure retention? This is where QuizGame steps in. Contests have helped retaining the knowledge previously learned in trainings and entertained the users at the same time.
    Dikmen Ünal Ünlü, Human Resources Group Manager
    Yıldız Holding
  • Helped Teaching Our Standards It is very important for global companies to maintain the consistency among products, management and service standards and the same level of quality in all restaurants. QuizGame has helped us teach our standards to our entire team in the fastest, most practical, most entertaining and most competitive way possible.
    İpek Kılıççı, Brand Measurement Manager
    YUM! Brands
  • Power Of Games In Adult Education QuizGame manages to support the retention of post-training knowledge. This is something all education specialists always strive to accomplish through various methods while motivating the players with the game’s charm and with prizes and competition. QuizGame does this in the most entertaining manner. It is one of the most effective examples of the power of games in adult education you’ll ever see.
    Ercan Altuğ Yılmaz, Author of the book Gamification for Everybody
  • Thank You For Bringing It Into Our Lives I like the application very much. Thank you so much for bringing it into our lives.
    Bilal Çelik, Operations Director
    Pizza Hut Turkey
  • A Game To Teach, Get Feedback And Measure For those who would like to use a single game to teach, get reports, and measure all while keeping the participants entertained… We liked QuizGame and benefited from it a lot.
    Özlem Yurdakul, Human Resources Director
    YUM! Brands
  • Added Value To Our Training QuizGame has added value to our corporate training processes by providing an easy access to the training content and entertaining our employees while helping them retain information permanently.
    Ayşegül Gürkale, HR Administration and Purchasing Manager
    Garanti Pension
  • It Was Embraced Right Away This new learning platform we started to use in our corporate training was embraced right away. We've increased participation in our training programs tremendously. From now on, our purpose is to gather all of our employees in a huge tournament and make QuizGame a part of our tradition.
    Ozan Akın, Training & Development Group Manage
    Migros
  • It Creates Excitement
    It is perfect for every team member, every manager. It creates excitement. I personally love it, even when I get an answer wrong. I think that it is a great training tool in a fun way to share with every single one of your restaurant teams and create some competitive energy amongst the team.

    Damon Stanley, Chief Operating Manager
    YUM! Brands
  • It Was Perfect
    Our team absolutely loved the game. It provided great fun and competition while making the players learn on the other hand -it was perfect. Thank you to those who made it possible.
    Lucy Taylor, Chief Operating Director
    KFC


WHAT CHANGED WHEN USING QUIZGAME

CASE STUDIES


GARANTİ PENSION CASE STUDY

Company Analysis: Garanti Pension is a leading insurance company established in 1992, specialized in retirement insurance services.

Problem Analysis: To increase voluntary participation in the trainings, efficiently transfer intensive knowledge to employees and increase the durability of knowledge delivered in vocational trainings.

Solution: QuizGame

Results:
  • Greatly reduced training costs
  • Around two times higher participation in trainings in comparison to other companies (25-30% to 52.76%).
  • Reinforcement and greatly increased durability of knowledge (incorrect answers decreased 77.77%). .
  • TURK TELEKOM CASE STUDY

    Company Analysis: Turk Telekom International is a leading telecommunication operator in the CEE region.

    Problem Analysis: Helping employees embrace the different organizational and cultural values during acquisition and merge of three companies (Avea, TTNet & Turk Telekom)

    Solution: QuizGame

    Measurable Results:
  • 33.95% decrease in incorrectly answered questions within 1 week
  • 30-35% increase in voluntary participation to training

  • YUM! BRANDS CASE STUDY

    Company Analysis: Yum! Brands is one of the world’s largest fast food chains. The company owns such brands as KFC, Pizza Hut, and Taco Bell.

    Problem Analysis: Retention of knowledge in standards training.

    Solution: QuizGame

    Results:
  • 10% decrease in customer complaint rates within 4 months!
  • Measurable training results in only 2 weeks


  • REQUESTS, SUGGESTIONS OR COMPLAINTS

    CONTACT US


    Demo accounts will be created according to the order of request.