A GAMIFIED KNOWLEDGE REINFORCER

WHY QUIZGAME?

  • Unique "MEANINGFUL GAMIFICATION MECHANICS"
  • VOLUNTARY ENGAGEMENT to training
  • RECALL and RETENTION of knowledge with fun
  • PRACTICAL to re-focus & practice the knowledge
  • Flexible learning conditions with option to run on MOBILE DEVICES
  • MOTIVATION with excitement and competition
  • COMPACT solution for big volume of employees in various locations
  • Data analysis based on 85 METRICS


GAMIFICATION MODES

Challenge

GAMES

Having a variety of "games" motivates and encourages employees to go over more questions and spend more time on the training material.

Quarantine

QUARANTINE

This mode has a stock-market-like structure. The previously incorrectly answered questions give more points depending on how many times they were incorrectly answered.

Deul

DUEL

Duel is an exciting game mode that allows players to challenge their opponent or friend by taking the same quiz. For some reason, people loved the idea of challenging to their bosses…

party

GROUP TRIVIA

A gamification mode to heat up the classroom and boost knowledge retention after in-class training. Players are exposed to the same quiz, same questions, at the same time.



SOME OF +40 QUIZGAMERS




HOW TO USE QUIZGAME

EASY & EFFECTIVE!



THE MOST POPULAR GAMES



tictoc

TIC TOC

Kitty will jump from roof to roof with each correct answer.

Prison break

PRISON BREAK

You have a chance to escape from prison.

do or die

DO OR DIE

You cannot choose an option you previously revealed.

thebig escape

THE BIG ESCAPE

You have to move forward before the wild dog escapes its chains.



SOME FUN FACTS ABOUT QUIZGAME

40+

CORPORATE CLIENTS

300000+

QUIZGAMERS

82%

USE IT ON MOBILE DEVICES

91%

SAY IT'S ADDICTIVE



NOT OUR WORDS, BUT THEIRS:

TESTIMONIALS


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WHAT CHANGED WHEN USING QUIZGAME

CASE STUDIES


GARANTİ PENSION CASE STUDY

Company Analysis: Garanti Pension is a leading insurance company established in 1992, specialized in retirement insurance services.

Problem Analysis: To increase voluntary participation in the trainings, efficiently transfer intensive knowledge to employees and increase the durability of knowledge delivered in vocational trainings.

Solution: QuizGame

Results:
  • Greatly reduced training costs
  • Around two times higher participation in trainings in comparison to other companies (25-30% to 52.76%).
  • Reinforcement and greatly increased durability of knowledge (incorrect answers decreased 77.77%). .
  • TURK TELEKOM CASE STUDY

    Company Analysis: Turk Telekom International is a leading telecommunication operator in the CEE region.

    Problem Analysis: Helping employees embrace the different organizational and cultural values during acquisition and merge of three companies (Avea, TTNet & Turk Telekom)

    Solution: QuizGame

    Measurable Results:
  • 33.95% decrease in incorrectly answered questions within 1 week
  • 30-35% increase in voluntary participation to training

  • YUM! BRANDS CASE STUDY

    Company Analysis: Yum! Brands is one of the world’s largest fast food chains. The company owns such brands as KFC, Pizza Hut, and Taco Bell.

    Problem Analysis: Retention of knowledge in standards training.

    Solution: QuizGame

    Results:
  • 10% decrease in customer complaint rates within 4 months!
  • Measurable training results in only 2 weeks


  • THE QUIZGAME EXPERIENCE

    GAME DEMO


    If you would like to learn more about QuizGame and see it for yourself, please click the Free Trial button.




    REQUESTS, SUGGESTIONS OR COMPLAINTS

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